Fortunes Misdraw

Fortunes Misdraw
A new face.

Carna is headed to the village of Aricbar, he is traveling through a carriage ride there along with Deron. Carna is meditating on the way there, he takes in the world as it flows around him. The essence of forestry, magic, and adventure flow around him as he becomes intertwined with his thoughts. Deron is impatient, ready to go. It was a brisk, quite morning. The sun-kissed clouds parted to allow the sun to burn the ground with a golden glow. Morning dew builds on the grass and water drips from trees in an earlier rainfall. While moving, the carriage driver hums a humble song to himself, a low, sweet melody, commonly known by most. It is quite…

Alekandrr follows the carriage, far behind. He try’s his best to keep up as he rushes through the plains and forests, hoping not to lose his new-found friends. Finally; after a few hours, he tires. Not before he sees smoke ahead, does he continue to run. Heading toward the smoke, he notices a large fire, devoting the cart in a ember blaze. He notices a purple-like ovaled gateway, floating mid-air. A dark ring surrounds the shades of violet, as low weeps emanate from the portal. He rushes to find his friends, and today’s story; begins.

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The beginning
Their arrival

Alekandr is seen drunk, wrestling in a bar for money with another band of barbarians. They live in a small village, one that’s known for its games and enjoyment and not so much for its wars. In this village many of the barbarians tend to wrestle, fight, and more for coin, fun, or to settle a grudge. Alekandr is known as one of the strongest barbarians here, but not in comparison to Erikbor does he stand a chance. With this he is half-drunk getting what little coin he can. Alekandr owns a small house in the village, near the chieftain’s capitol alabor. It is a small house, falling apart piece by piece. Enough for himself and not much else. Alekandr heard talk of work with good pay in the city “Jarrosvile”, so with nothing else to do as he is bored, he sets of in search of new riches.
Carna Jostun is a skilled elf, adept in the art of hunting. He is his own village’s protector and provider. He provides food for his family and protection to his village, he is skilled with a bow, far beyond anyone else in the village. He was recently invited to a city known as Jarrosvile by a courier claiming that a noble has heard of his skill and would like to in list him as a personal protector. With this Carna is on his way there.

The three adventurers all make it along Jarrosvile late at night, with a grumbling stomach, dry throat, and sleepless eyes, they all feel as though they should turn in for the night at a local inn.
They are all in the town. The wizard heads to the inn along with the rest of them and they all eat and sleep. With a quick play through O heads to the nobles house and accepts his work, with this M gets work from the noble to in order to get access to the town hall. L heads to a goblin camp and kills a goblin while Double R’s head to fight two Kuo-Toa’s. Osiris is dead. Since a new day has arrived a new story has as well. With this both Alek and Carna are seen in the village of Aricbar. It is a small villages, out in the open with houses with cobblestone foundation, with this it is topped with straw leading down. Most of these houses have small farms in their “gardens” next to them, many growing cabbage and wheat. They both arrive there at separate times, Alek before night while Carna arrives near dawn. Alek sells his scimitar and his shortbow to the local merchants for 20gp total.
Carna is on his way via a carriage to the new village of Aricbar

This was a while ago. It will get more detailed as we progress

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Welcome to your campaign!
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Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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